‘Hung Up’: Designing for the Mobile App Engagement University Students Desire
Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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‘Hung Up’: Designing for the Mobile App Engagement University Students Desire. / Genova, Margarita; Ghoniem, Nermen; Doherty, Kevin.
CHI Conference on Human Factors in Computing Systems Extended Abstracts. red. / Yoshifumi Kitamura; Aaron Quigley; Katherine Isbister; Takeo Igarashi. 1. udg. 2021. 339.Publikation: Bidrag til bog/antologi/rapport › Konferencebidrag i proceedings › Forskning › fagfællebedømt
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TY - GEN
T1 - ‘Hung Up’: Designing for the Mobile App Engagement University Students Desire
AU - Genova, Margarita
AU - Ghoniem, Nermen
AU - Doherty, Kevin
PY - 2021
Y1 - 2021
N2 - In 2020, many among us have spent more time than ever before with our mobile devices. For many years, technology developers, designers, researchers and ethicists have each debated the impact of technology on how we spend our time and relate to others. Our relationships to and through our devices are increasingly complex; and perhaps for none more so than university students. And yet, there remain many gaps in our knowledge of just how students perceive and desire their engagement with these devices – leading to a lack of real-world design solutions to enable configuration of these vital human-device relationships. This paper presents a design-led inquiry into the role smartphones play in students’ lives; contributing findings from five phases of mixed-methods research conducted as part of a user-centred, iterative design process (n=157), and resulting in a novel scaffolding of the mobile app ecosystem in support of the modes of engagement students desire
AB - In 2020, many among us have spent more time than ever before with our mobile devices. For many years, technology developers, designers, researchers and ethicists have each debated the impact of technology on how we spend our time and relate to others. Our relationships to and through our devices are increasingly complex; and perhaps for none more so than university students. And yet, there remain many gaps in our knowledge of just how students perceive and desire their engagement with these devices – leading to a lack of real-world design solutions to enable configuration of these vital human-device relationships. This paper presents a design-led inquiry into the role smartphones play in students’ lives; contributing findings from five phases of mixed-methods research conducted as part of a user-centred, iterative design process (n=157), and resulting in a novel scaffolding of the mobile app ecosystem in support of the modes of engagement students desire
U2 - 10.1145/3411763.3451692
DO - 10.1145/3411763.3451692
M3 - Article in proceedings
SN - 978-1-4503-8095-9
BT - CHI Conference on Human Factors in Computing Systems Extended Abstracts
A2 - null, Yoshifumi Kitamura
A2 - null, Aaron Quigley
A2 - null, Katherine Isbister
A2 - null, Takeo Igarashi
ER -
ID: 335687942