‘Hung Up’: Designing for the Mobile App Engagement University Students Desire

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Standard

‘Hung Up’: Designing for the Mobile App Engagement University Students Desire. / Genova, Margarita; Ghoniem, Nermen; Doherty, Kevin.

CHI Conference on Human Factors in Computing Systems Extended Abstracts. red. / Yoshifumi Kitamura; Aaron Quigley; Katherine Isbister; Takeo Igarashi. 1. udg. 2021. 339.

Publikation: Bidrag til bog/antologi/rapportKonferencebidrag i proceedingsForskningfagfællebedømt

Harvard

Genova, M, Ghoniem, N & Doherty, K 2021, ‘Hung Up’: Designing for the Mobile App Engagement University Students Desire. i YK, AQ, KI & TI (red), CHI Conference on Human Factors in Computing Systems Extended Abstracts. 1 udg, 339. https://doi.org/10.1145/3411763.3451692

APA

Genova, M., Ghoniem, N., & Doherty, K. (2021). ‘Hung Up’: Designing for the Mobile App Engagement University Students Desire. I Y. K., A. Q., K. I., & T. I. (red.), CHI Conference on Human Factors in Computing Systems Extended Abstracts (1 udg.). [339] https://doi.org/10.1145/3411763.3451692

Vancouver

Genova M, Ghoniem N, Doherty K. ‘Hung Up’: Designing for the Mobile App Engagement University Students Desire. I YK, AQ, KI, TI, red., CHI Conference on Human Factors in Computing Systems Extended Abstracts. 1 udg. 2021. 339 https://doi.org/10.1145/3411763.3451692

Author

Genova, Margarita ; Ghoniem, Nermen ; Doherty, Kevin. / ‘Hung Up’: Designing for the Mobile App Engagement University Students Desire. CHI Conference on Human Factors in Computing Systems Extended Abstracts. red. / Yoshifumi Kitamura ; Aaron Quigley ; Katherine Isbister ; Takeo Igarashi. 1. udg. 2021.

Bibtex

@inproceedings{ae0b684e0709456c989114a9121e5b7a,
title = "{\textquoteleft}Hung Up{\textquoteright}: Designing for the Mobile App Engagement University Students Desire",
abstract = "In 2020, many among us have spent more time than ever before with our mobile devices. For many years, technology developers, designers, researchers and ethicists have each debated the impact of technology on how we spend our time and relate to others. Our relationships to and through our devices are increasingly complex; and perhaps for none more so than university students. And yet, there remain many gaps in our knowledge of just how students perceive and desire their engagement with these devices – leading to a lack of real-world design solutions to enable configuration of these vital human-device relationships. This paper presents a design-led inquiry into the role smartphones play in students{\textquoteright} lives; contributing findings from five phases of mixed-methods research conducted as part of a user-centred, iterative design process (n=157), and resulting in a novel scaffolding of the mobile app ecosystem in support of the modes of engagement students desire",
author = "Margarita Genova and Nermen Ghoniem and Kevin Doherty",
year = "2021",
doi = "10.1145/3411763.3451692",
language = "English",
isbn = "978-1-4503-8095-9",
editor = "{Yoshifumi Kitamura} and {Aaron Quigley} and {Katherine Isbister} and {Takeo Igarashi}",
booktitle = "CHI Conference on Human Factors in Computing Systems Extended Abstracts",
edition = "1",

}

RIS

TY - GEN

T1 - ‘Hung Up’: Designing for the Mobile App Engagement University Students Desire

AU - Genova, Margarita

AU - Ghoniem, Nermen

AU - Doherty, Kevin

PY - 2021

Y1 - 2021

N2 - In 2020, many among us have spent more time than ever before with our mobile devices. For many years, technology developers, designers, researchers and ethicists have each debated the impact of technology on how we spend our time and relate to others. Our relationships to and through our devices are increasingly complex; and perhaps for none more so than university students. And yet, there remain many gaps in our knowledge of just how students perceive and desire their engagement with these devices – leading to a lack of real-world design solutions to enable configuration of these vital human-device relationships. This paper presents a design-led inquiry into the role smartphones play in students’ lives; contributing findings from five phases of mixed-methods research conducted as part of a user-centred, iterative design process (n=157), and resulting in a novel scaffolding of the mobile app ecosystem in support of the modes of engagement students desire

AB - In 2020, many among us have spent more time than ever before with our mobile devices. For many years, technology developers, designers, researchers and ethicists have each debated the impact of technology on how we spend our time and relate to others. Our relationships to and through our devices are increasingly complex; and perhaps for none more so than university students. And yet, there remain many gaps in our knowledge of just how students perceive and desire their engagement with these devices – leading to a lack of real-world design solutions to enable configuration of these vital human-device relationships. This paper presents a design-led inquiry into the role smartphones play in students’ lives; contributing findings from five phases of mixed-methods research conducted as part of a user-centred, iterative design process (n=157), and resulting in a novel scaffolding of the mobile app ecosystem in support of the modes of engagement students desire

U2 - 10.1145/3411763.3451692

DO - 10.1145/3411763.3451692

M3 - Article in proceedings

SN - 978-1-4503-8095-9

BT - CHI Conference on Human Factors in Computing Systems Extended Abstracts

A2 - null, Yoshifumi Kitamura

A2 - null, Aaron Quigley

A2 - null, Katherine Isbister

A2 - null, Takeo Igarashi

ER -

ID: 335687942