An Interactive Terrain Design Method Combining Augmented Reality Sandbox and Multi-objective Optimization Assistance
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An Interactive Terrain Design Method Combining Augmented Reality Sandbox and Multi-objective Optimization Assistance. / Xu, Hanwen; Randall, Mark Taylor; Zhu, Yusong; Wang, Tiansu.
I: Journal of Digital Landscape Architecture, Bind 9, 2024, s. 673-682.Publikation: Bidrag til tidsskrift › Tidsskriftartikel › Forskning › fagfællebedømt
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TY - JOUR
T1 - An Interactive Terrain Design Method Combining Augmented Reality Sandbox and Multi-objective Optimization Assistance
AU - Xu, Hanwen
AU - Randall, Mark Taylor
AU - Zhu, Yusong
AU - Wang, Tiansu
PY - 2024
Y1 - 2024
N2 - Virtual Reality (VR) concepts have been widely adapted to various disciplines and industries. The Augmented Reality Sandbox (AR-Sandbox) is an intuitive terrain visualization facility that realizes digital content projection onto the sand or clay surface and interactive operation. In this study, we developed an assistance tool to enhance AR-Sandbox's utility through the integration of the multi-objective optimization algorithm, enabling users to customize objectives including maximizing flow path length, minimizing maximum runoff velocity, and minimizing earthworks. Based on the non-dominated sorting genetic algorithm-Ⅱ (NSGA-Ⅱ) and multi-scenario plan references, this method aims to provide a more quantitative and efficient way than trial and error-based terrain-design processes.
AB - Virtual Reality (VR) concepts have been widely adapted to various disciplines and industries. The Augmented Reality Sandbox (AR-Sandbox) is an intuitive terrain visualization facility that realizes digital content projection onto the sand or clay surface and interactive operation. In this study, we developed an assistance tool to enhance AR-Sandbox's utility through the integration of the multi-objective optimization algorithm, enabling users to customize objectives including maximizing flow path length, minimizing maximum runoff velocity, and minimizing earthworks. Based on the non-dominated sorting genetic algorithm-Ⅱ (NSGA-Ⅱ) and multi-scenario plan references, this method aims to provide a more quantitative and efficient way than trial and error-based terrain-design processes.
U2 - 10.14627/537752062
DO - 10.14627/537752062
M3 - Journal article
VL - 9
SP - 673
EP - 682
JO - Journal of Digital Landscape Architecture
JF - Journal of Digital Landscape Architecture
SN - 2367-4253
ER -
ID: 393166771